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Graphics -Driver labels now correctly depth buffer regardless of display mode -Added Light Dust Particle Profile -Expanded Decal Features on IBL Road Shader -Fixed orange ambient bug HUD -Added current Track Limits points to Penalties MFD Page in Race Sessions. Support for up to 16 input devices -Added chat message indicating when there are latency issues and collision is turned off. Improved logging options and ModDev options for analysing cuts. Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non race sessions. Wrong Way Driving calculations have been tweaked to be more lenient when far from the track. Pit Lane Exit violations are now logged and penalized accordingly (May require content updates) -Disabled Pit Exit violations by default on Ovals in none race sessions and added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM. The size of penalty increases for extreme cuts.
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During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given. During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement. Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more. Ability to set Track Limits to None/Default/Strict -Ability to configure number of Track Limit Points before a Drive Through during race sessions. Packed RRSHD & CBASH for improved loading times.RFactor 2 - August Q3-Build : General -Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race.Minor foliage & terrain material tweaks.Fixed Flag being rendered without poles.Fixed minor verge issue near paddock exit.Fixed distance marker texture brightness.Improved AI behaviour on all layouts, including pit entry behaviour.Key headlines for this new build is the introduction of further AI tweaks for a better offline racing experience, the addition of CBASH and RRSHD shaders for faster loading times, and various graphical improvements to further uplift the visual experience on track – amongst other, smaller tweaks as can be seen in the update notes below. Lime Rock Park | Steam Workshop: CLICK HEREĪ firm fan favourite amongst rFactor 2 players, and a track that benefitted from a significant PBR update refresh as recently as May last year, Lime Rock Park in the USA again comes under the microscope of the track team here at Studio 397 for this latest update release.